Bài 3: Ứng dụng của tích phân trong hình học
Hướng dẫn giải Bài 4 (Trang 121 SGK Toán Giải tích 12)
<p><strong>B&agrave;i 4 (Trang 121 SGK To&aacute;n Giải t&iacute;ch 12):</strong></p> <p>T&iacute;nh thể t&iacute;ch khối tr&ograve;n xoay do h&igrave;nh phẳng giới hạn bởi c&aacute;c đường sau quay quanh trục Ox:</p> <p>a)&nbsp;<math xmlns="http://www.w3.org/1998/Math/MathML"><mi>y</mi><mo>=</mo><mn>1</mn><mo>-</mo><msup><mi>x</mi><mn>2</mn></msup><mo>,</mo><mi>y</mi><mo>=</mo><mn>0</mn></math>;</p> <p>b)&nbsp;<math xmlns="http://www.w3.org/1998/Math/MathML"><mi>y</mi><mo>=</mo><mi>cos</mi><mi>x</mi><mo>,</mo><mo>&#160;</mo><mi>y</mi><mo>=</mo><mn>0</mn><mo>,</mo><mo>&#160;</mo><mi>x</mi><mo>=</mo><mn>0</mn><mo>,</mo><mo>&#160;</mo><mi>x</mi><mo>=</mo><mi mathvariant="normal">&#960;</mi><mo>;</mo></math></p> <p>c)&nbsp;<math xmlns="http://www.w3.org/1998/Math/MathML"><mi>y</mi><mo>=</mo><mi>tan</mi><mi>x</mi><mo>,</mo><mo>&#160;</mo><mi>y</mi><mo>=</mo><mn>0</mn><mo>,</mo><mo>&#160;</mo><mi>x</mi><mo>=</mo><mn>0</mn><mo>,</mo><mo>&#160;</mo><mi>x</mi><mo>=</mo><mfrac><mi mathvariant="normal">&#960;</mi><mn>4</mn></mfrac><mo>.</mo></math></p> <p><em><strong>Hướng dẫn giải:</strong></em></p> <p>a) Giao điểm của hai đường&nbsp;<math xmlns="http://www.w3.org/1998/Math/MathML"><mi>y</mi><mo>=</mo><mn>1</mn><mo>-</mo><msup><mi>x</mi><mn>2</mn></msup><mo>&#160;</mo><mi>v</mi><mi>&#224;</mi><mo>&#160;</mo><mi>y</mi><mo>=</mo><mn>0</mn><mo>&#160;</mo><mi>l</mi><mi>&#224;</mi><mo>&#160;</mo><mn>1</mn><mo>-</mo><msup><mi>x</mi><mn>2</mn></msup><mo>=</mo><mn>0</mn><mo>&#160;</mo><mo>&#8660;</mo><mi>x</mi><mo>=</mo><mo>&#177;</mo><mn>1</mn></math></p> <p>Vậy <math xmlns="http://www.w3.org/1998/Math/MathML"><mi mathvariant="normal">V</mi><mo>&#160;</mo><mo>=</mo><mo>&#160;</mo><mi mathvariant="normal">&#960;</mi><msubsup><mo>&#8747;</mo><mrow><mo>-</mo><mn>1</mn></mrow><mn>1</mn></msubsup><msup><mrow><mo>(</mo><mn>1</mn><mo>-</mo><msup><mi mathvariant="normal">x</mi><mn>2</mn></msup><mo>)</mo></mrow><mn>2</mn></msup><mi>dx</mi><mo>&#160;</mo><mo>=</mo><mo>&#160;</mo><mi mathvariant="normal">&#960;</mi><msubsup><mo>&#8747;</mo><mrow><mo>-</mo><mn>1</mn></mrow><mn>1</mn></msubsup><mo>(</mo><mn>1</mn><mo>-</mo><mn>2</mn><msup><mi mathvariant="normal">x</mi><mn>2</mn></msup><mo>+</mo><msup><mi mathvariant="normal">x</mi><mn>4</mn></msup><mo>)</mo><mi>dx</mi><mo>&#160;</mo><mo>=</mo><mo>&#160;</mo><mi mathvariant="normal">&#960;</mi><mo>(</mo><mi mathvariant="normal">x</mi><mo>-</mo><mfrac><mn>2</mn><mn>3</mn></mfrac><msup><mi mathvariant="normal">x</mi><mn>3</mn></msup><mo>+</mo><mfrac><msup><mi mathvariant="normal">x</mi><mn>5</mn></msup><mn>5</mn></mfrac><mo>)</mo><msubsup><mo>|</mo><mrow><mo>-</mo><mn>1</mn></mrow><mn>1</mn></msubsup><mo>&#160;</mo><mo>=</mo><mo>&#160;</mo><mfrac><mn>16</mn><mrow><mn>15</mn><mi mathvariant="normal">&#960;</mi></mrow></mfrac></math> (đvtt).</p> <p>b) Thể t&iacute;ch cần t&igrave;m l&agrave;:</p> <p><math xmlns="http://www.w3.org/1998/Math/MathML"><mi mathvariant="normal">V</mi><mo>&#160;</mo><mo>=</mo><mo>&#160;</mo><mi mathvariant="normal">&#960;</mi><msubsup><mo>&#8747;</mo><mn>0</mn><mi mathvariant="normal">&#960;</mi></msubsup><msup><mi>cos</mi><mn>2</mn></msup><mi>xdx</mi><mo>&#160;</mo><mo>=</mo><mo>&#160;</mo><mfrac><mi mathvariant="normal">&#960;</mi><mn>2</mn></mfrac><msubsup><mo>&#8747;</mo><mn>0</mn><mi mathvariant="normal">&#960;</mi></msubsup><mo>(</mo><mn>1</mn><mo>+</mo><mi>cos</mi><mn>2</mn><mi mathvariant="normal">x</mi><mo>)</mo><mi>dx</mi><mo>&#160;</mo><mo>=</mo><mo>&#160;</mo><mfrac><mi mathvariant="normal">&#960;</mi><mn>2</mn></mfrac><mo>(</mo><mi mathvariant="normal">x</mi><mo>+</mo><mfrac><mn>1</mn><mn>2</mn></mfrac><mi>sin</mi><mn>2</mn><mi mathvariant="normal">x</mi><mo>)</mo><mo>&#160;</mo><msubsup><mo>|</mo><mn>0</mn><mi mathvariant="normal">&#960;</mi></msubsup><mo>&#160;</mo><mo>=</mo><mo>&#160;</mo><mfrac><msup><mi mathvariant="normal">&#960;</mi><mn>2</mn></msup><mn>2</mn></mfrac></math></p> <p>c) Thể t&iacute;ch cần t&igrave;m l&agrave;:</p> <p><math xmlns="http://www.w3.org/1998/Math/MathML"><mi mathvariant="normal">V</mi><mo>&#160;</mo><mo>=</mo><mo>&#160;</mo><mi mathvariant="normal">&#960;</mi><msubsup><mo>&#8747;</mo><mn>0</mn><mfrac><mi mathvariant="normal">&#960;</mi><mn>4</mn></mfrac></msubsup><msup><mi>tan</mi><mn>2</mn></msup><mi>xdx</mi><mo>&#160;</mo><mo>=</mo><mo>&#160;</mo><mi mathvariant="normal">&#960;</mi><msubsup><mo>&#8747;</mo><mn>0</mn><mfrac><mi mathvariant="normal">&#960;</mi><mn>4</mn></mfrac></msubsup><mo>(</mo><mfrac><mn>1</mn><mrow><msup><mi>cos</mi><mn>2</mn></msup><mi mathvariant="normal">x</mi></mrow></mfrac><mo>-</mo><mn>1</mn><mo>)</mo><mi>dx</mi><mo>&#160;</mo><mo>=</mo><mo>&#160;</mo><mi mathvariant="normal">&#960;</mi><mo>(</mo><mi>tanx</mi><mo>-</mo><mi mathvariant="normal">x</mi><mo>)</mo><msubsup><mo>|</mo><mn>0</mn><mfrac><mi mathvariant="normal">&#960;</mi><mn>4</mn></mfrac></msubsup><mo>&#160;</mo><mo>=</mo><mo>&#160;</mo><mi mathvariant="normal">&#960;</mi><mo>(</mo><mn>1</mn><mo>-</mo><mfrac><mi mathvariant="normal">&#960;</mi><mn>4</mn></mfrac><mo>)</mo></math> (đvtt).</p>
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